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libnds
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#include <nds.h> #include <stdio.h> #include <string.h> SpriteEntry OAMCopy[128]; #include "ballpalette_bin.h" #include "balldata_bin.h" //--------------------------------------------------------------------------------- void initOAM(void) { //--------------------------------------------------------------------------------- int i; for(i = 0; i < 128; i++) { OAMCopy[i].attribute[0] = ATTR0_DISABLED; } } //--------------------------------------------------------------------------------- void updateOAM(void) { //--------------------------------------------------------------------------------- memcpy(OAM, OAMCopy, 128 * sizeof(SpriteEntry)); } volatile int frame = 0; enum { CONTINUOUS, SINGLE } TouchType = CONTINUOUS; //--------------------------------------------------------------------------------- void Vblank() { //--------------------------------------------------------------------------------- frame++; } //--------------------------------------------------------------------------------- int main(void) { //--------------------------------------------------------------------------------- int min_x = 4096 , min_y = 4096, max_x = 0, max_y = 0; int min_px = 4096 , min_py = 4096, max_px = 0 , max_py = 0; touchPosition touch; // put the main screen on the bottom lcd lcdMainOnBottom(); initOAM(); //set the video mode videoSetMode( MODE_0_2D | DISPLAY_SPR_ACTIVE | //turn on sprites DISPLAY_BG0_ACTIVE | //turn on background 0 DISPLAY_SPR_1D //this is used when in tile mode ); int i; // Sprite initialisation for(i = 0; i < 256; i++) SPRITE_PALETTE[i] = ((u16*)ballpalette_bin)[i]; for(i = 0; i< 32*16; i++) SPRITE_GFX[i] = ((u16*)balldata_bin)[i]; consoleInit(0, 0,BgType_Text4bpp, BgSize_T_256x256, 31,0, true, true); iprintf("\x1b[4;8HTouch Screen Test"); iprintf("\x1b[15;4HRight Shoulder toggles"); while(1) { swiWaitForVBlank(); updateOAM(); // read the button states scanKeys(); // read the touchscreen coordinates touchRead(&touch); int pressed = keysDown(); // buttons pressed this loop int held = keysHeld(); // buttons currently held // Right Shoulder button toggles the mode if ( pressed & KEY_R) TouchType ^= SINGLE; iprintf("\x1b[14;4HTouch mode: %s",TouchType==CONTINUOUS?"CONTINUOUS ":"SINGLE SHOT"); iprintf("\x1b[6;5HTouch x = %04X, %04X\n", touch.rawx, touch.px); iprintf("\x1b[7;5HTouch y = %04X, %04X\n", touch.rawy, touch.py); iprintf("\x1b[0;18Hkeys: %08X\n", keysHeld()); iprintf("\x1b[9;10HFrame %d\n", frame); if ( TouchType == SINGLE && !(pressed & KEY_TOUCH) ) continue; if ( !(held & KEY_TOUCH) || touch.rawx == 0 || touch.rawy == 0) continue; iprintf("\x1b[12;12H(%d,%d) ",touch.px,touch.py); if ( touch.rawx > max_x) max_x = touch.rawx; if ( touch.rawy > max_y) max_y = touch.rawy; if ( touch.px > max_px) max_px = touch.px; if ( touch.py > max_py) max_py = touch.py; if ( touch.rawx < min_x) min_x = touch.rawx; if ( touch.rawy < min_y) min_y = touch.rawy; if ( touch.px < min_px) min_px = touch.px; if ( touch.py < min_py) min_py = touch.py; iprintf("\x1b[0;0H(%d,%d) ",min_px,min_py); iprintf("\x1b[1;0H(%d,%d) ",min_x,min_y); iprintf("\x1b[22;21H(%d,%d)",max_x,max_y); iprintf("\x1b[23;23H(%d,%d)",max_px,max_py); OAMCopy[0].attribute[2] = 0; OAMCopy[0].attribute[1] = ATTR1_SIZE_32 |((touch.px - 16) & 0x01FF); OAMCopy[0].attribute[0] = ATTR0_COLOR_256 | ATTR0_SQUARE | ((touch.py -16) & 0x00FF); } return 0; }
1.7.3