libnds
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the GBA file header format. See gbatek for more info. More...
#include <memory.h>
Data Fields | |
u16 | checksum |
a 16 bit checksum? (gbatek says its unused/reserved). | |
u8 | complement |
complement checksum of the gba header. | |
u8 | devicecode |
used by nintedo's hardware debuggers. normally 0. | |
u32 | entryPoint |
32 bits arm opcode to jump to executable code. | |
char | gamecode [0x4] |
4 characters for the game code. first character is usally A or B, next 2 characters is a short title < and last character is for destination/language. | |
u8 | is96h |
fixed value that is always 96h. | |
u8 | logo [156] |
nintendo logo needed for booting the game. | |
u16 | makercode |
identifies the (commercial) developer. | |
char | title [0xC] |
12 characters for the game title. | |
u8 | unitcode |
identifies the required hardware. | |
u8 | version |
the version of the game. | |
the GBA file header format. See gbatek for more info.