libnds
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Cbg_attribute | Register overlay for background attribute registers |
Cbg_scroll | Register overlay for scroll registers |
Cbg_transform | Register overlay for affine matrix registers |
CConsoleFont | Font struct for the console |
CDecompressionStream | A struct that contains callback function pointers used by the decompression functions |
CDynamicArray | A resizable array |
CglImage | Struct for our GL-Based Images This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer |
CGLvector | Holds a Vector related functions: glScalev(), glTranslatev() |
CKeyboard | Describes a keyboard |
CKeyMap | Defines a key mapping |
CLinkedList | A node for the linked list |
Cm3x3 | Holds a Matrix of 3x3 |
Cm4x3 | Holds a Matrix of 4x3 |
Cm4x4 | Holds a Matrix of 4x4 |
COamState | Holds the state for a 2D sprite engine |
CPrintConsole | Console structure used to store the state of a console render context |
CRGB_24 | Holds a red green blue triplet |
CRTCtime | Struct containing time and day of the real time clock |
CsGBAHeader | GBA file header format. See gbatek for more info |
CsImage | A generic image structure |
CsNDSBanner | NDS banner format. See gbatek for more information |
CsNDSHeader | NDS file header format See gbatek for more info |
CSpriteEntry | A bitfield of sprite attribute goodness...ugly to look at but not so bad to use |
CSpriteRotation | A sprite rotation entry |
CsysVectors_t | A struct with all the CPU exeption vectors. each member contains an ARM instuction that will be executed when an exeption occured |
CTileMapEntry16 | Overlay for 16-bit tile map entries |
CTileMapEntry8 | Overlay for 8-bit tile map entries |
CtouchPosition | Holds data related to the touch screen |
CtPERSONAL_DATA | User's DS settings. Defines the structure the DS firmware uses for transfer of the user's settings to the booted program |
CUnpackStruct | A struct and struct pointer with information about unpacking data |