libnds
Data Fields
glImage Struct Reference

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer. More...

#include <gl2d.h>

Data Fields

int height
 
int textureID
 
int u_off
 
int v_off
 
int width
 

Detailed Description

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.

Struct for out GL-Based Images.

This is our struct to hold our image attributes.
You don't need to worry about this if you use the texture packer.

Field Documentation

int glImage::height

Height of the Sprite

int glImage::textureID

Texture handle ( used in glDeleteTextures() )
The texture handle in VRAM (returned by glGenTextures())
ie. This references the actual texture stored in VRAM

int glImage::u_off

S texture offset

int glImage::v_off

T texture offset

int glImage::width

Width of the Sprite


The documentation for this struct was generated from the following file: