libnds
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Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.
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#include <gl2d.h>
Data Fields | |
int | height |
int | textureID |
int | u_off |
int | v_off |
int | width |
Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.
Struct for out GL-Based Images.
This is our struct to hold our image attributes.
You don't need to worry about this if you use the texture packer.
int glImage::height |
Height of the Sprite
int glImage::textureID |
Texture handle ( used in glDeleteTextures() )
The texture handle in VRAM (returned by glGenTextures())
ie. This references the actual texture stored in VRAM
int glImage::u_off |
S texture offset
int glImage::v_off |
T texture offset
int glImage::width |
Width of the Sprite