libnds
Data Structures | Macros | Typedefs | Enumerations | Functions
videoGL.h File Reference

openGL (ish) interface to DS 3D hardware. More...

#include "nds/dma.h"
#include "nds/ndstypes.h"
#include "nds/arm9/sassert.h"
#include "nds/arm9/video.h"
#include "nds/arm9/cache.h"
#include "nds/arm9/trig_lut.h"
#include "nds/arm9/math.h"
#include "nds/arm9/dynamicArray.h"

Data Structures

struct  GLvector
 Holds a Vector
related functions: glScalev(), glTranslatev() More...
 
struct  m3x3
 Holds a Matrix of 3x3. More...
 
struct  m4x3
 Holds a Matrix of 4x3. More...
 
struct  m4x4
 Holds a Matrix of 4x4. More...
 

Macros

#define f32tot16(n)   ((t16)(n >> 8))
 convert f32 to t16
 
#define f32tov10(n)   ((v10)(n >> 3))
 convert f32 to v10
 
#define f32tov16(n)   (n)
 f32 to v16
 
#define FIFO_BEGIN   REG2ID(GFX_BEGIN)
 packed command that starts a polygon vertex list
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
 
#define FIFO_CLEAR_COLOR   REG2ID(GFX_CLEAR_COLOR)
 packed command for clear color of the rear plane
GBATEK http://problemkaputt.de/gbatek.htm#ds3drearplane
 
#define FIFO_CLEAR_DEPTH   REG2ID(GFX_CLEAR_DEPTH)
 sets depth of the rear plane
GBATEK http://problemkaputt.de/gbatek.htm#ds3drearplane
 
#define FIFO_COLOR   REG2ID(GFX_COLOR)
 packed command for vertex color directly
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes
 
#define FIFO_COMMAND_PACK(c1, c2, c3, c4)   (((c4) << 24) | ((c3) << 16) | ((c2) << 8) | (c1))
 packs four packed commands into a 32bit command for sending to the GFX FIFO
 
#define FIFO_DIFFUSE_AMBIENT   REG2ID(GFX_DIFFUSE_AMBIENT)
 packed command for setting diffuse and ambient material properties for the following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters
 
#define FIFO_END   REG2ID(GFX_END)
 packed command that has no discernable effect, it's probably best to never use it since it bloats the size of the list.
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
 
#define FIFO_FLUSH   REG2ID(GFX_FLUSH)
 packed command that has the same effect as swiWaitForVBlank()
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol
 
#define FIFO_LIGHT_COLOR   REG2ID(GFX_LIGHT_COLOR)
 packed command for color for a light
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters
 
#define FIFO_LIGHT_VECTOR   REG2ID(GFX_LIGHT_VECTOR)
 packed command for direction of a light source
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters
 
#define FIFO_NOP   REG2ID(GFX_FIFO)
 packed command for nothing, just here to pad your command lists
 
#define FIFO_NORMAL   REG2ID(GFX_NORMAL)
 packed command for normal for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters
 
#define FIFO_PAL_FORMAT   REG2ID(GFX_PAL_FORMAT)
 packed command for texture palette attributes
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes
 
#define FIFO_POLY_FORMAT   REG2ID(GFX_POLY_FORMAT)
 packed command for setting polygon attributes
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes
 
#define FIFO_SHININESS   REG2ID(GFX_SHININESS)
 packed command for setting the shininess table to be used for the following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters
 
#define FIFO_SPECULAR_EMISSION   REG2ID(GFX_SPECULAR_EMISSION)
 packed command for setting specular and emmissive material properties for the following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters
 
#define FIFO_STATUS   REG2ID(GFX_STATUS)
 packed command for geometry engine status register
GBATEK http://problemkaputt.de/gbatek.htm#ds3dstatus
 
#define FIFO_TEX_COORD   REG2ID(GFX_TEX_COORD)
 packed command for a texture coordinate
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtexturecoordinates
 
#define FIFO_TEX_FORMAT   REG2ID(GFX_TEX_FORMAT)
 packed command for texture format
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureformats
 
#define FIFO_VERTEX10   REG2ID(GFX_VERTEX10)
 packed command for a vertex with 3 10bit paramaters (and 2bits of padding)
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
 
#define FIFO_VERTEX16   REG2ID(GFX_VERTEX16)
 packed command for a vertex with 3 16bit paramaters (and 16bits of padding)
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
 
#define FIFO_VERTEX_XY   REG2ID(GFX_VERTEX_XY)
 packed command for a vertex with 2 16bit paramaters (reusing current last-set vertex z value)
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
 
#define FIFO_VERTEX_XZ   REG2ID(GFX_VERTEX_XZ)
 packed command for a vertex with 2 16bit paramaters (reusing current last-set vertex y value)
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
 
#define FIFO_VERTEX_YZ   REG2ID(GFX_VERTEX_YZ)
 packed command for a vertex with 2 16bit paramaters (reusing current last-set vertex x value)
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
 
#define FIFO_VIEWPORT   REG2ID(GFX_VIEWPORT)
 packed command for setting viewport
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol
 
#define floatto12d3(n)   ((fixed12d3)((n) * (1 << 3)))
 convert float to fixed12d3
 
#define floattot16(n)   ((t16)((n) * (1 << 4)))
 convert float to t16
 
#define floattov10(n)   ((n>.998) ? 0x1FF : ((v10)((n)*(1<<9))))
 convert float to v10
 
#define floattov16(n)   ((v16)((n) * (1 << 12)))
 convert float to v16
 
#define GL_MAX_DEPTH   0x7FFF
 the maximum value for type fixed12d3
 
#define intto12d3(n)   ((n) << 3)
 convert int to fixed12d3
 
#define inttot16(n)   ((n) << 4)
 convert int to t16
 
#define inttov10(n)   ((n) << 9)
 convert int to v10
 
#define inttov16(n)   ((n) << 12)
 convert int to v16
 
#define NORMAL_PACK(x, y, z)   (u32)(((x) & 0x3FF) | (((y) & 0x3FF) << 10) | ((z) << 20))
 Pack 3 v10 normals into a 32bit value.
 
#define REG2ID(r)   (u8)( ( ((u32)(&(r)))-0x04000400 ) >> 2 )
 converts a GFX command for use in a packed command list
 
#define t16toint(n)   ((n) >> 4)
 convert t16 to int
 
#define TEXTURE_PACK(u, v)   (((u) & 0xFFFF) | ((v) << 16))
 Pack 2 t16 texture coordinate values into a 32bit value.
 
#define v10toint(n)   ((n) >> 9)
 convert v10 to int
 
#define v16toint(n)   ((n) >> 12)
 convert v16 to int
 
#define VERTEX_PACK(x, y)   (u32)(((x) & 0xFFFF) | ((y) << 16))
 Pack to v16 values into one 32bit value.
 

Typedefs

typedef uint16 fixed12d3
 Used for depth (glClearDepth, glCutoffDepth)
 
typedef struct GLvector GLvector
 Holds a Vector
related functions: glScalev(), glTranslatev()
 
typedef struct m3x3 m3x3
 Holds a Matrix of 3x3.
 
typedef struct m4x3 m4x3
 Holds a Matrix of 4x3.
 
typedef struct m4x4 m4x4
 Holds a Matrix of 4x4.
 
typedef unsigned short rgb
 Holds a color value. 1bit alpha, 5bits red, 5bits green, 5bits blue.
 
typedef short t16
 text coordinate 12.4 fixed point
 
typedef short int v10
 normal .10 fixed point, NOT USED FOR 10bit VERTEXES!!!
 
typedef short int v16
 vertex 4.12 fixed format
 

Enumerations

Functions

void glAlphaFunc (int alphaThreshold)
 set the minimum alpha value that will be used
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol More...
 
void glAssignColorTable (int target, int name)
 glAssignColorTable sets the active texture with a palette set with another texture More...
 
void glBegin (GL_GLBEGIN_ENUM mode)
 Starts a polygon group. More...
 
void glBindTexture (int target, int name)
 glBindTexure sets the current named texture to the active texture. Target is ignored as all DS textures are 2D More...
 
void glCallList (const u32 *list)
 throws a packed list of commands into the graphics FIFO via asyncronous DMA
The first 32bits is the length of the packed command list, followed by a the packed list.
If you want to do this really fast then write your own code that that does this synchronously and only flushes the cache when the list is changed
There is sometimes a problem when you pack the GFX_END command into a list, so don't. GFX_END is a dummy command and never needs called
GBATEK http://problemkaputt.de/gbatek.htm#ds3dgeometrycommands
 
void glClearColor (uint8 red, uint8 green, uint8 blue, uint8 alpha)
 sets the color of the rear-plane(a.k.a Clear Color/Plane) More...
 
void glClearDepth (fixed12d3 depth)
 reset the depth buffer to this value; generally set this to GL_MAX_DEPTH.
GBATEK http://problemkaputt.de/gbatek.htm#ds3drearplane More...
 
void glClearPolyID (uint8 ID)
 sets the polygon ID of the rear-plane(a.k.a. Clear/Color Plane), useful for antialiasing and edge coloring More...
 
void glColor (rgb color)
 Set the color for following vertices. More...
 
void glColor3b (uint8 red, uint8 green, uint8 blue)
 Set the color for following vertices. More...
 
void glColor3f (float r, float g, float b)
 specify a color for following vertices More...
 
void glColorSubTableEXT (int target, int start, int count, int empty1, int empty2, const uint16 *data)
 glColorSubTableEXT loads a 15-bit color format palette into a specific spot in a currently bound texture's existing palette More...
 
void glColorTableEXT (int target, int empty1, uint16 width, int empty2, int empty3, const uint16 *table)
 glColorTableEXT loads a 15-bit color format palette into palette memory, and sets it to the currently bound texture (can be used to remove also) More...
 
void glCutoffDepth (fixed12d3 wVal)
 Stop the drawing of polygons that are a certain distance from the camera.
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol More...
 
int glDeleteTextures (int n, int *names)
 Deletes the specified number of textures (and associated palettes) More...
 
void glDisable (int bits)
 Disables various gl states (blend, alpha test, etc..) More...
 
void glEnable (int bits)
 Enables various gl states (blend, alpha test, etc..) More...
 
void glEnd (void)
 Ends a polygon group, this seems to be a dummy function that does absolutely nothing, feel free to never use it.
 
void glFlush (u32 mode)
 Waits for a Vblank and swaps the buffers(like swiWaitForVBlank), but lets you specify some 3D options
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol More...
 
void glFogColor (uint8 red, uint8 green, uint8 blue, uint8 alpha)
 sets the fog color More...
 
void glFogDensity (int index, int density)
 sets the fog density at a given index More...
 
void glFogOffset (int offset)
 Sets the FOG_OFFSET value. More...
 
void glFogShift (int shift)
 Sets the FOG_SHIFT value. More...
 
void glFrustum (float left, float right, float bottom, float top, float near, float far)
 Specifies the viewing frustum for the projection matrix (floating point version) More...
 
void glFrustumf32 (int left, int right, int bottom, int top, int near, int far)
 Specifies the viewing frustum for the projection matrix (fixed point version) More...
 
int glGenTextures (int n, int *names)
 Creates room for the specified number of textures. More...
 
void glGetColorTableEXT (int target, int empty1, int empty2, uint16 *table)
 glGetColorTableEXT retrieves a 15-bit color format palette from the palette memory of the currently bound texture More...
 
void glGetFixed (const GL_GET_ENUM param, int *f)
 Grabs fixed format of state variables
OpenGL's modelview matrix is handled on the DS with two matrices. The combination of the DS's position matrix and directional vector matrix hold the data that is in OpenGL's one modelview matrix. (a.k.a. modelview = postion and vector)
http://problemkaputt.de/gbatek.htm#ds3diomap More...
 
void glGetInt (GL_GET_ENUM param, int *i)
 Grabs integer state variables from openGL. More...
 
u32 glGetTexParameter (void)
 Returns the active texture parameter (constructed from internal call to glTexParameter)
 
void * glGetTexturePointer (int name)
 returns the address alocated to the texure named by name More...
 
void glInit ()
 Initializes the gl state machine (must be called once before using gl calls)
 
void glLight (int id, rgb color, v10 x, v10 y, v10 z)
 set a light up. Only parallel light sources are supported on the DS
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters More...
 
void glLoadIdentity (void)
 loads an identity matrix to the current matrix, same as glIdentity(void)
 
void glLoadMatrix4x3 (const m4x3 *m)
 Loads a 4x3 matrix into the current matrix. More...
 
void glLoadMatrix4x4 (const m4x4 *m)
 Loads a 4x4 matrix into the current matrix. More...
 
void glMaterialf (GL_MATERIALS_ENUM mode, rgb color)
 specify the material properties to be used in rendering lit polygons More...
 
void glMaterialShinyness (void)
 The DS uses a table for shininess..this generates a half-ass one.
 
void glMatrixMode (GL_MATRIX_MODE_ENUM mode)
 change the current matrix mode
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply
More...
 
void glMultMatrix3x3 (const m3x3 *m)
 multiplies the current matrix by m More...
 
void glMultMatrix4x3 (const m4x3 *m)
 multiplies the current matrix by More...
 
void glMultMatrix4x4 (const m4x4 *m)
 Multiplies the current matrix by m. More...
 
void glNormal (u32 normal)
 the normal to use for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters More...
 
void glNormal3f (float x, float y, float z)
 the normal to use for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters More...
 
void glOrtho (float left, float right, float bottom, float top, float zNear, float zFar)
 Multiplies the current matrix into ortho graphic mode. More...
 
void glOrthof32 (int left, int right, int bottom, int top, int zNear, int zFar)
 Multiplies the current matrix into ortho graphic mode. More...
 
void glPolyFmt (u32 params)
 Set the parameters for polygons rendered on the current frame
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes More...
 
void glPopMatrix (int num)
 Pops num matrices off the stack
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixstack More...
 
void glPushMatrix (void)
 Pushes the current matrix onto the stack
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixstack
 
void glResetMatrixStack (void)
 Resets matrix stack to top level.
 
void glResetTextures (void)
 Resets the gl texture state freeing all texture and texture palette memory.
 
void glRestoreMatrix (int index)
 Restores the current matrix from a location in the stack
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixstack More...
 
void glRotatef (float angle, float x, float y, float z)
 Rotate about an arbitrary axis. More...
 
void glRotatef32 (float angle, int x, int y, int z)
 Rotate on an arbitrary axis. More...
 
void glRotatef32i (int angle, int32 x, int32 y, int32 z)
 Rotates the model view matrix by angle about the specified unit vector. More...
 
void glRotateX (float angle)
 Rotates the current modelview matrix by angle degrees about the x axis. More...
 
void glRotateXi (int angle)
 Rotates the current modelview matrix by angle about the x axis. More...
 
void glRotateY (float angle)
 Rotates the current modelview matrix by angle degrees about the y axis. More...
 
void glRotateYi (int angle)
 Rotates the current modelview matrix by angle about the y axis. More...
 
void glRotateZ (float angle)
 Rotates the current modelview matrix by angle degrees about the z axis. More...
 
void glRotateZi (int angle)
 Rotates the current modelview matrix by angle about the z axis. More...
 
void glScalef (float x, float y, float z)
 multiply the current matrix by a scale matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply More...
 
void glScalef32 (int x, int y, int z)
 multiply the current matrix by a scale matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply More...
 
void glScalev (const GLvector *v)
 multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply More...
 
void glSetOutlineColor (int id, rgb color)
 Specifies an edge color for polygons. More...
 
void glSetToonTable (const uint16 *table)
 Loads a toon table. More...
 
void glSetToonTableRange (int start, int end, rgb color)
 Sets a range of colors on the toon table. More...
 
void glStoreMatrix (int index)
 Place the current matrix into the stack at a location
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixstack More...
 
void glTexCoord2f (float s, float t)
 Sets texture coordinates for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes More...
 
void glTexCoord2f32 (int32 u, int32 v)
 Sets texture coordinates for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes More...
 
void glTexCoord2t16 (t16 u, t16 v)
 Sets texture coordinates for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes More...
 
int glTexImage2D (int target, int empty1, GL_TEXTURE_TYPE_ENUM type, int sizeX, int sizeY, int empty2, int param, const void *texture)
 Loads a 2D texture into texture memory and sets the currently bound texture ID to the attributes specified. More...
 
void glTexParameter (int target, int param)
 Set parameters for the current texture. Although named the same as its gl counterpart, it is not compatible. Effort may be made in the future to make it so. More...
 
void glTranslatef (float x, float y, float z)
 multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply More...
 
void glTranslatef32 (int x, int y, int z)
 multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply More...
 
void glTranslatev (const GLvector *v)
 multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply More...
 
void gluLookAt (float eyex, float eyey, float eyez, float lookAtx, float lookAty, float lookAtz, float upx, float upy, float upz)
 Places the camera at the specified location and orientation (floating point version) More...
 
void gluLookAtf32 (int eyex, int eyey, int eyez, int lookAtx, int lookAty, int lookAtz, int upx, int upy, int upz)
 Places the camera at the specified location and orientation (fixed point version) More...
 
void gluPerspective (float fovy, float aspect, float zNear, float zFar)
 Utility function which sets up the projection matrix (floating point version) More...
 
void gluPerspectivef32 (int fovy, int aspect, int zNear, int zFar)
 Utility function which sets up the projection matrix (fixed point version) More...
 
void gluPickMatrix (int x, int y, int width, int height, const int viewport[4])
 Utility function which generates a picking matrix for selection. More...
 
void glVertex3f (float x, float y, float z)
 specifies a vertex location More...
 
void glVertex3v16 (v16 x, v16 y, v16 z)
 specifies a vertex More...
 
void glViewport (uint8 x1, uint8 y1, uint8 x2, uint8 y2)
 specify the viewport for following drawing, can be set several times per frame.
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol More...
 
u32 POLY_ALPHA (u32 n)
 used in glPolyFmt() to set the alpha level for the following polygons, set to 0 for wireframe mode More...
 
u32 POLY_ID (u32 n)
 used in glPolyFmt() to set the Polygon ID for the following polygons More...
 

Detailed Description

openGL (ish) interface to DS 3D hardware.

Enumeration Type Documentation

3D Display Control Register Enums
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol
related functions: glEnable(), glDisable(), glInit()

Enumerator
GL_TEXTURE_2D 

enable/disable textures on the geometry engine

GL_TOON_HIGHLIGHT 

enable = Highlight shading; disable = Toon shading

GL_ALPHA_TEST 

whether to use the alpha threshold set in glAlphaFunc()

GL_BLEND 

enable/disable alpha blending

GL_ANTIALIAS 

nable/disable edge antialiasing; polygons must have different polygon IDs for the effect to work and the rear plane must be clear

GL_OUTLINE 

enable/disable edge coloring; the high 3bits of the polygon ID determine the color; glSetOutlineColor() sets the available colors

GL_FOG_ONLY_ALPHA 

enable = fade into background?; disable = don't fade?

GL_FOG 

enables/disables fog

GL_COLOR_UNDERFLOW 

enable = color buffer underflow, setting resets overflow flag; disable = no color buffer overflow

GL_POLY_OVERFLOW 

enable = polygon/vertex buffer overflow, setting resets overflow flag; disable = no polygon/vertex buffer overflow

GL_CLEAR_BMP 

rear/clear plane is in BMP mode; disable = rear/color plane is in clear mode

Enums for reading stuff from the geometry engine
http://problemkaputt.de/gbatek.htm#ds3diomap
related functions: glGetInt(), glGetFixed()

Enumerator
GL_GET_VERTEX_RAM_COUNT 

returns a count of vertexes currently stored in hardware vertex ram. Use glGetInt() to retrieve

GL_GET_POLYGON_RAM_COUNT 

returns a count of polygons currently stored in hardware polygon ram. Use glGetInt() to retrieve

GL_GET_MATRIX_VECTOR 

returns the current 3x3 directional vector matrix. Use glGetFixed() to retrieve

GL_GET_MATRIX_POSITION 

returns the current 4x4 position matrix. Use glGetFixed() to retrieve

GL_GET_MATRIX_PROJECTION 

returns the current 4x4 projection matrix. Use glGetFixed() to retrieve

GL_GET_MATRIX_CLIP 

returns the current 4x4 clip matrix. Use glGetFixed() to retrieve

GL_GET_TEXTURE_WIDTH 

returns the width of the currently bound texture. Use glGetInt() to retrieve

GL_GET_TEXTURE_HEIGHT 

returns the height of the currently bound texture. Use glGetInt() to retrieve

Enums selecting polygon draw mode
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygondefinitionsbyvertices
related functions: glBegin()

Enumerator
GL_TRIANGLES 

draw triangles with each 3 vertices defining a triangle

GL_QUADS 

draw quads with each 4 vertices defining a quad

GL_TRIANGLE_STRIP 

draw triangles with the first triangle defined by 3 vertices, then each additional triangle being defined by one additional vertex

GL_QUAD_STRIP 

draw quads with the first quad being defined by 4 vertices, then each additional triangle being defined by 2 vertices.

GL_TRIANGLE 

same as GL_TRIANGLES, old non-OpenGL version

GL_QUAD 

same as GL_QUADS, old non-OpenGL version

Enums for setting up materials
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters
related functions: glMaterialf()

Enumerator
GL_AMBIENT 

sets the ambient color for the material. The color when the normal is not facing light

GL_DIFFUSE 

sets the diffuse color for the material. The color when the normal is facing light

GL_AMBIENT_AND_DIFFUSE 

sets the set ambient and diffuse colors for the material; just a two-in-one of the above.

GL_SPECULAR 

sets the specular color for the material. The glossy(highlight) color of the polygon

GL_SHININESS 

sets the shininess color for the material. The color that shines back to the user. I have shiny pants!

GL_EMISSION 

sets the emission color for the material. bright color that is indepentant of normals and lights

Enums selecting matrix mode
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply
related functions: glMatrixMode()

Enumerator
GL_PROJECTION 

used to set the Projection Matrix

GL_POSITION 

used to set the Position Matrix

GL_MODELVIEW 

used to set the Modelview Matrix

GL_TEXTURE 

used to set the Texture Matrix

Enums for setting how polygons will be displayed
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes
related functions: glPolyFmt(), glInit(), POLY_ALPHA(), POLY_ID()

Enumerator
POLY_FORMAT_LIGHT0 

enable light number 0

POLY_FORMAT_LIGHT1 

enable light number 1

POLY_FORMAT_LIGHT2 

enable light number 2

POLY_FORMAT_LIGHT3 

enable light number 3

POLY_MODULATION 

enable modulation shading mode; this is the default

POLY_DECAL 

enable decal shading

POLY_TOON_HIGHLIGHT 

enable toon/highlight shading mode

POLY_SHADOW 

enable shadow shading

POLY_CULL_FRONT 

cull front polygons

POLY_CULL_BACK 

cull rear polygons

POLY_CULL_NONE 

don't cull any polygons

POLY_FOG 

enable/disable fog for this polygon

Enums for texture palette data retrieval related functions: glGetColorTableParameterEXT()

Enumerator
GL_COLOR_TABLE_FORMAT_EXT 

Retrieve the palette address in memory

GL_COLOR_TABLE_WIDTH_EXT 

Retrieve the size of the palette

Enums for texture parameters, such as texture wrapping and texture coord stuff
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes
related functions: glTexImage2d(), glTexParameter()

Enumerator
GL_TEXTURE_WRAP_S 

wrap(repeat) texture on S axis

GL_TEXTURE_WRAP_T 

wrap(repeat) texture on T axis

GL_TEXTURE_FLIP_S 

flip texture on S axis when wrapping

GL_TEXTURE_FLIP_T 

flip texture on T axis when wrapping

GL_TEXTURE_COLOR0_TRANSPARENT 

interpret color 0 as clear, same as old GL_TEXTURE_ALPHA_MASK

TEXGEN_OFF 

use unmodified texcoord

TEXGEN_TEXCOORD 

multiply texcoords by the texture-matrix

TEXGEN_NORMAL 

set texcoords equal to normal * texture-matrix, used for spherical reflection mapping

TEXGEN_POSITION 

set texcoords equal to vertex * texture-matrix

Enums for size of a texture, specify one for horizontal and one for vertical related functions: glTexImage2d(), glTexParameter()

Enumerator
TEXTURE_SIZE_8 

8 texels

TEXTURE_SIZE_16 

16 texels

TEXTURE_SIZE_32 

32 texels

TEXTURE_SIZE_64 

64 texels

TEXTURE_SIZE_128 

128 texels

TEXTURE_SIZE_256 

256 texels

TEXTURE_SIZE_512 

512 texels

TEXTURE_SIZE_1024 

1024 texels

Enums for texture formats
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureformats
related functions: glTexImage2d(), glTexParameter()

Enumerator
GL_NOTEXTURE 

no texture is used - useful for making palettes

GL_RGB32_A3 

32 color palette, 3 bits of alpha

GL_RGB4 

4 color palette

GL_RGB16 

16 color palette

GL_RGB256 

256 color palette

GL_COMPRESSED 

compressed texture

GL_RGB8_A5 

8 color palette, 5 bits of alpha

GL_RGBA 

15 bit direct color, 1 bit of alpha

GL_RGB 

15 bit direct color, manually sets alpha bit to 1

Enums for glFlush()
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol
related functions: glEnable(), glDisable(), glInit()

Enumerator
GL_TRANS_MANUALSORT 

enable manual sorting of translucent polygons, otherwise uses Y-sorting

GL_WBUFFERING 

enable W depth buffering of vertices, otherwise uses Z depth buffering

Function Documentation

static void glAlphaFunc ( int  alphaThreshold)
inline

set the minimum alpha value that will be used
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol

Parameters
alphaThresholdminimum alpha value that will be used (0-15)
void glAssignColorTable ( int  target,
int  name 
)

glAssignColorTable sets the active texture with a palette set with another texture

Parameters
targetignored, only here for OpenGL compatability (not really, since this isn't in OpenGL)
namethe name(int value) of the texture to load a palette from
static void glBegin ( GL_GLBEGIN_ENUM  mode)
inline

Starts a polygon group.

Parameters
modethe draw mode for the polygon
void glBindTexture ( int  target,
int  name 
)

glBindTexure sets the current named texture to the active texture. Target is ignored as all DS textures are 2D

Parameters
targetignored, only here for OpenGL compatability
namethe name(int value) to set to the current texture
static void glClearColor ( uint8  red,
uint8  green,
uint8  blue,
uint8  alpha 
)
inline

sets the color of the rear-plane(a.k.a Clear Color/Plane)

Parameters
redcomponent (0-31)
greencomponent (0-31)
bluecomponent (0-31)
alphafrom 0(clear) to 31(opaque)
static void glClearDepth ( fixed12d3  depth)
inline

reset the depth buffer to this value; generally set this to GL_MAX_DEPTH.
GBATEK http://problemkaputt.de/gbatek.htm#ds3drearplane

Parameters
depthSomething to do with the depth buffer, generally set to GL_MAX_DEPTH
static void glClearPolyID ( uint8  ID)
inline

sets the polygon ID of the rear-plane(a.k.a. Clear/Color Plane), useful for antialiasing and edge coloring

Parameters
IDthe polygon ID to give the rear-plane
static void glColor ( rgb  color)
inline

Set the color for following vertices.

Parameters
colorthe 15bit color value
static void glColor3b ( uint8  red,
uint8  green,
uint8  blue 
)
inline

Set the color for following vertices.

Parameters
redthe red component (0-255) Bottom 3 bits ignored
greenthe green component (0-255) Bottom 3 bits ignored
bluethe blue component (0-255) Bottom 3 bits ignored
static void glColor3f ( float  r,
float  g,
float  b 
)
inline

specify a color for following vertices

Warning
FLOAT VERSION!!!! please use glColor3b()
Parameters
rthe red component of the color
gthe green component of the color
bthe blue component of the color
void glColorSubTableEXT ( int  target,
int  start,
int  count,
int  empty1,
int  empty2,
const uint16 data 
)

glColorSubTableEXT loads a 15-bit color format palette into a specific spot in a currently bound texture's existing palette

Parameters
targetignored, only here for OpenGL compatability
startthe starting index that new palette data will be written to
countthe number of entries to write
empty1ignored, only here for OpenGL compatability
empty2ignored, only here for OpenGL compatability
datapointer to the palette data to load
void glColorTableEXT ( int  target,
int  empty1,
uint16  width,
int  empty2,
int  empty3,
const uint16 table 
)

glColorTableEXT loads a 15-bit color format palette into palette memory, and sets it to the currently bound texture (can be used to remove also)

Parameters
targetignored, only here for OpenGL compatability
empty1ignored, only here for OpenGL compatability
widththe length of the palette (if 0, then palette is removed from currently bound texture)
empty2ignored, only here for OpenGL compatability
empty3ignored, only here for OpenGL compatability
tablepointer to the palette data to load (if NULL, then palette is removed from currently bound texture)
static void glCutoffDepth ( fixed12d3  wVal)
inline

Stop the drawing of polygons that are a certain distance from the camera.
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol

Parameters
wValpolygons that are beyond this W-value(distance from camera) will not be drawn; 15bit value.
int glDeleteTextures ( int  n,
int *  names 
)

Deletes the specified number of textures (and associated palettes)

Parameters
nthe number of textures to delete
namespointer to the names array to empty
Returns
1 on success, 0 on failure
static void glDisable ( int  bits)
inline

Disables various gl states (blend, alpha test, etc..)

Parameters
bitsbit mask of desired attributes, attributes are enumerated in DISP3DCNT_ENUM
static void glEnable ( int  bits)
inline

Enables various gl states (blend, alpha test, etc..)

Parameters
bitsbit mask of desired attributes, attributes are enumerated in DISP3DCNT_ENUM
static void glFlush ( u32  mode)
inline

Waits for a Vblank and swaps the buffers(like swiWaitForVBlank), but lets you specify some 3D options
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol

Parameters
modeflags from GLFLUSH_ENUM for enabling Y-sorting of translucent polygons and W-Buffering of all vertices
static void glFogColor ( uint8  red,
uint8  green,
uint8  blue,
uint8  alpha 
)
inline

sets the fog color

Parameters
redcomponent (0-31)
greencomponent (0-31)
bluecomponent (0-31)
alphafrom 0(clear) to 31(opaque)
static void glFogDensity ( int  index,
int  density 
)
inline

sets the fog density at a given index

Parameters
indexfog table index to operate on (0 to 31)
densityfog density from 0 (none) to 127 (opaque)
static void glFogOffset ( int  shift)
inline

Sets the FOG_OFFSET value.

Parameters
shiftFOG_OFFSET value; fogging begins at this depth with a density of FOG_TABLE[0]
static void glFogShift ( int  shift)
inline

Sets the FOG_SHIFT value.

Parameters
shiftFOG_SHIFT value; each entry of the fog table covers 0x400 >> FOG_SHIFT depth values
static void glFrustum ( float  left,
float  right,
float  bottom,
float  top,
float  near,
float  far 
)
inline

Specifies the viewing frustum for the projection matrix (floating point version)

Warning
FLOAT VERSION!!!! please use glFrustumf32()
Parameters
leftleft right top and bottom describe a rectangle located at the near clipping plane
rightleft right top and bottom describe a rectangle located at the near clipping plane
topleft right top and bottom describe a rectangle located at the near clipping plane
bottomleft right top and bottom describe a rectangle located at the near clipping plane
nearLocation of a the near clipping plane (parallel to viewing window)
farLocation of a the far clipping plane (parallel to viewing window)
static void glFrustumf32 ( int  left,
int  right,
int  bottom,
int  top,
int  near,
int  far 
)
inline

Specifies the viewing frustum for the projection matrix (fixed point version)

Parameters
leftleft right top and bottom describe a rectangle located at the near clipping plane
rightleft right top and bottom describe a rectangle located at the near clipping plane
topleft right top and bottom describe a rectangle located at the near clipping plane
bottomleft right top and bottom describe a rectangle located at the near clipping plane
nearLocation of a the near clipping plane (parallel to viewing window)
farLocation of a the far clipping plane (parallel to viewing window)
int glGenTextures ( int  n,
int *  names 
)

Creates room for the specified number of textures.

Parameters
nthe number of textures to generate
namespointer to the names array to fill
Returns
1 on success, 0 on failure
void glGetColorTableEXT ( int  target,
int  empty1,
int  empty2,
uint16 table 
)

glGetColorTableEXT retrieves a 15-bit color format palette from the palette memory of the currently bound texture

Parameters
targetignored, only here for OpenGL compatability
empty1ignored, only here for OpenGL compatability
empty2ignored, only here for OpenGL compatability
tablepointer to where palette data will be written to
static void glGetFixed ( const GL_GET_ENUM  param,
int *  f 
)
inline

Grabs fixed format of state variables
OpenGL's modelview matrix is handled on the DS with two matrices. The combination of the DS's position matrix and directional vector matrix hold the data that is in OpenGL's one modelview matrix. (a.k.a. modelview = postion and vector)
http://problemkaputt.de/gbatek.htm#ds3diomap

Parameters
paramThe state variable to retrieve
fpointer with room to hold the requested data
static void glGetInt ( GL_GET_ENUM  param,
int *  i 
)
inline

Grabs integer state variables from openGL.

Parameters
paramThe state variable to retrieve
ipointer with room to hold the requested data
void* glGetTexturePointer ( int  name)

returns the address alocated to the texure named by name

Parameters
namethe name of the texture to get a pointer to
static void glLight ( int  id,
rgb  color,
v10  x,
v10  y,
v10  z 
)
inline

set a light up. Only parallel light sources are supported on the DS
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters

Parameters
idthe number of the light to setup
colorthe color of the light
xthe x component of the lights directional vector. Direction must be normalized
ythe y component of the lights directional vector. Direction must be normalized
zthe z component of the lights directional vector. Direction must be normalized
static void glLoadMatrix4x3 ( const m4x3 m)
inline

Loads a 4x3 matrix into the current matrix.

Parameters
mpointer to a 4x4 matrix
static void glLoadMatrix4x4 ( const m4x4 m)
inline

Loads a 4x4 matrix into the current matrix.

Parameters
mpointer to a 4x4 matrix
void glMaterialf ( GL_MATERIALS_ENUM  mode,
rgb  color 
)

specify the material properties to be used in rendering lit polygons

Parameters
modewhich material property to change
colorthe color to set for that material property
static void glMatrixMode ( GL_MATRIX_MODE_ENUM  mode)
inline

change the current matrix mode
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply

Parameters
modethe mode for the matrix
static void glMultMatrix3x3 ( const m3x3 m)
inline

multiplies the current matrix by m

Parameters
mpointer to a 3x3 matrix
static void glMultMatrix4x3 ( const m4x3 m)
inline

multiplies the current matrix by

Parameters
mpointer to a 4x3 matrix
static void glMultMatrix4x4 ( const m4x4 m)
inline

Multiplies the current matrix by m.

Parameters
mpointer to a 4x4 matrix
static void glNormal ( u32  normal)
inline

the normal to use for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters

Warning
The nature of the format means that you can't represent the following normals exactly (0,0,1), (0,1,0), or (1,0,0)
Parameters
normalthe packed normal(3 * 10bit x, y, z)
static void glNormal3f ( float  x,
float  y,
float  z 
)
inline

the normal to use for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonlightparameters

Warning
FLOAT VERSION!!!! please use glNormal()
Parameters
xx component of the normal, vector must be normalized
yy component of the normal, vector must be normalized
zz component of the normal, vector must be normalized

<convert float to v10

<convert float to v10

<convert float to v10

<Pack 3 v10 normals into a 32bit value

static void glOrtho ( float  left,
float  right,
float  bottom,
float  top,
float  zNear,
float  zFar 
)
inline

Multiplies the current matrix into ortho graphic mode.

Warning
FLOAT VERSION!!!! please use glOrthof32()
Parameters
leftleft vertical clipping plane
rightright vertical clipping plane
bottombottom vertical clipping plane
toptop vertical clipping plane
zNearnear clipping plane
zFarfar clipping plane
static void glOrthof32 ( int  left,
int  right,
int  bottom,
int  top,
int  zNear,
int  zFar 
)
inline

Multiplies the current matrix into ortho graphic mode.

Parameters
leftleft vertical clipping plane
rightright vertical clipping plane
bottombottom vertical clipping plane
toptop vertical clipping plane
zNearnear clipping plane
zFarfar clipping plane
static void glPolyFmt ( u32  params)
inline

Set the parameters for polygons rendered on the current frame
GBATEK http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes

Parameters
paramsthe paramters to set for the polygons for the current frame. valid paramters are enumerated in GL_POLY_FORMAT_ENUM and in the functions POLY_ALPHA() and POLY_ID()
static void glPopMatrix ( int  num)
inline

Pops num matrices off the stack
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixstack

Parameters
numthe number to pop down the stack
static void glRestoreMatrix ( int  index)
inline

Restores the current matrix from a location in the stack
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixstack

Parameters
indexthe place in the stack to restore to
static void glRotatef ( float  angle,
float  x,
float  y,
float  z 
)
inline

Rotate about an arbitrary axis.

Warning
FLOAT VERSION!!!! please use glRotatef32i()
Parameters
anglethe angle to rotate by
xthe x component of the axis to rotate on
ythe y component of the axis to rotate on
zthe z component of the axis to rotate on
static void glRotatef32 ( float  angle,
int  x,
int  y,
int  z 
)
inline

Rotate on an arbitrary axis.

Warning
FLOAT VERSION!!!! please use glRotatef32i()
Parameters
anglethe angle to rotate by
xthe x component of the axis to rotate on
ythe y component of the axis to rotate on
zthe z component of the axis to rotate on
void glRotatef32i ( int  angle,
int32  x,
int32  y,
int32  z 
)

Rotates the model view matrix by angle about the specified unit vector.

Parameters
angleThe angle to rotate by
xX component of the unit vector axis.
yY component of the unit vector axis.
zZ component of the unit vector axis.
static void glRotateX ( float  angle)
inline

Rotates the current modelview matrix by angle degrees about the x axis.

Warning
FLOAT VERSION!!!! please use glRotateXi()
Parameters
angleThe angle to rotate by
static void glRotateXi ( int  angle)
inline

Rotates the current modelview matrix by angle about the x axis.

Parameters
angleThe angle to rotate by (angle is -32768 to 32767)
static void glRotateY ( float  angle)
inline

Rotates the current modelview matrix by angle degrees about the y axis.

Warning
FLOAT VERSION!!!! please use glRotateYi()
Parameters
angleThe angle to rotate by
static void glRotateYi ( int  angle)
inline

Rotates the current modelview matrix by angle about the y axis.

Parameters
angleThe angle to rotate by (angle is -32768 to 32767)
static void glRotateZ ( float  angle)
inline

Rotates the current modelview matrix by angle degrees about the z axis.

Warning
FLOAT VERSION!!!! please use glRotateZi()
Parameters
angleThe angle to rotate by
static void glRotateZi ( int  angle)
inline

Rotates the current modelview matrix by angle about the z axis.

Parameters
angleThe angle to rotate by (angle is -32768 to 32767)
static void glScalef ( float  x,
float  y,
float  z 
)
inline

multiply the current matrix by a scale matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply

Warning
FLOAT VERSION!!!! please use glScalev() or glScalef32()
Parameters
xscaling on the x axis
yscaling on the y axis
zscaling on the z axis
static void glScalef32 ( int  x,
int  y,
int  z 
)
inline

multiply the current matrix by a scale matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply

Parameters
xscaling on the x axis
yscaling on the y axis
zscaling on the z axis
static void glScalev ( const GLvector v)
inline

multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply

Parameters
vthe vector to translate by
static void glSetOutlineColor ( int  id,
rgb  color 
)
inline

Specifies an edge color for polygons.

Parameters
idwhich outline color to set (0-7)
colorthe 15bit color to set
static void glSetToonTable ( const uint16 table)
inline

Loads a toon table.

Parameters
tablepointer to the 32 color palette to load into the toon table
static void glSetToonTableRange ( int  start,
int  end,
rgb  color 
)
inline

Sets a range of colors on the toon table.

Parameters
startthe start of the range
endthe end of the range
colorthe color to set for that range
static void glStoreMatrix ( int  index)
inline

Place the current matrix into the stack at a location
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixstack

Parameters
indexthe place in the stack to put the current matrix
static void glTexCoord2f ( float  s,
float  t 
)
inline

Sets texture coordinates for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes

Warning
FLOAT VERSION!!!! please use glTexCoord2t16()
Parameters
sS(a.k.a. U) texture coordinate (0.0 - 1.0)
tT(a.k.a. V) texture coordinate (0.0 - 1.0)

<convert float to t16

<convert float to t16

void glTexCoord2f32 ( int32  u,
int32  v 
)

Sets texture coordinates for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes

Parameters
uU(a.k.a. S) texture coordinate (0.0 - 1.0)
vV(a.k.a. T) texture coordinate (0.0 - 1.0)
static void glTexCoord2t16 ( t16  u,
t16  v 
)
inline

Sets texture coordinates for following vertices
GBATEK http://problemkaputt.de/gbatek.htm#ds3dtextureattributes

Parameters
uU(a.k.a. S) texture coordinate in texels
vV(a.k.a. T) texture coordinate in texels

<Pack 2 t16 texture coordinate values into a 32bit value

int glTexImage2D ( int  target,
int  empty1,
GL_TEXTURE_TYPE_ENUM  type,
int  sizeX,
int  sizeY,
int  empty2,
int  param,
const void *  texture 
)

Loads a 2D texture into texture memory and sets the currently bound texture ID to the attributes specified.

Parameters
targetnot used, just here for OpenGL compatibility
empty1not used, just here for OpenGL compatibility
typeThe format of the texture
sizeXthe horizontal size of the texture; valid sizes are enumerated in GL_TEXTURE_TYPE_ENUM
sizeYthe vertical size of the texture; valid sizes are enumerated in GL_TEXTURE_TYPE_ENUM
empty2not used, just here for OpenGL compatibility
paramparameters for the texture
texturepointer to the texture data to load
Returns
1 on success, 0 on failure
void glTexParameter ( int  target,
int  param 
)

Set parameters for the current texture. Although named the same as its gl counterpart, it is not compatible. Effort may be made in the future to make it so.

Parameters
targetnot used, just here for OpenGL compatibility
paramparamaters for the texture
static void glTranslatef ( float  x,
float  y,
float  z 
)
inline

multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply

Warning
FLOAT VERSION!!!! please use glTranslatef32()
Parameters
xtranslation on the x axis
ytranslation on the y axis
ztranslation on the z axis
static void glTranslatef32 ( int  x,
int  y,
int  z 
)
inline

multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply

Parameters
xtranslation on the x axis
ytranslation on the y axis
ztranslation on the z axis
static void glTranslatev ( const GLvector v)
inline

multiply the current matrix by a translation matrix
GBATEK http://problemkaputt.de/gbatek.htm#ds3dmatrixloadmultiply

Parameters
vthe vector to translate by
static void gluLookAt ( float  eyex,
float  eyey,
float  eyez,
float  lookAtx,
float  lookAty,
float  lookAtz,
float  upx,
float  upy,
float  upz 
)
inline

Places the camera at the specified location and orientation (floating point version)

Warning
FLOAT VERSION!!!! please use gluLookAtf32()
Parameters
eyex(eyex, eyey, eyez) Location of the camera.
eyey(eyex, eyey, eyez) Location of the camera.
eyez(eyex, eyey, eyez) Location of the camera.
lookAtx(lookAtx, lookAty, lookAtz) Where the camera is looking.
lookAty(lookAtx, lookAty, lookAtz) Where the camera is looking.
lookAtz(lookAtx, lookAty, lookAtz) Where the camera is looking.
upx<upx, upy, upz> Unit vector describing which direction is up for the camera.
upy<upx, upy, upz> Unit vector describing which direction is up for the camera.
upz<upx, upy, upz> Unit vector describing which direction is up for the camera.
static void gluLookAtf32 ( int  eyex,
int  eyey,
int  eyez,
int  lookAtx,
int  lookAty,
int  lookAtz,
int  upx,
int  upy,
int  upz 
)
inline

Places the camera at the specified location and orientation (fixed point version)

Parameters
eyex(eyex, eyey, eyez) Location of the camera.
eyey(eyex, eyey, eyez) Location of the camera.
eyez(eyex, eyey, eyez) Location of the camera.
lookAtx(lookAtx, lookAty, lookAtz) Where the camera is looking.
lookAty(lookAtx, lookAty, lookAtz) Where the camera is looking.
lookAtz(lookAtx, lookAty, lookAtz) Where the camera is looking.
upx<upx, upy, upz> Unit vector describing which direction is up for the camera.
upy<upx, upy, upz> Unit vector describing which direction is up for the camera.
upz<upx, upy, upz> Unit vector describing which direction is up for the camera.
static void gluPerspective ( float  fovy,
float  aspect,
float  zNear,
float  zFar 
)
inline

Utility function which sets up the projection matrix (floating point version)

Warning
FLOAT VERSION!!!! please use gluPerspectivef32()
Parameters
fovySpecifies the field of view in degrees
aspectSpecifies the aspect ratio of the screen (normally screen width/screen height)
zNearSpecifies the near clipping plane
zFarSpecifies the far clipping plane
static void gluPerspectivef32 ( int  fovy,
int  aspect,
int  zNear,
int  zFar 
)
inline

Utility function which sets up the projection matrix (fixed point version)

Parameters
fovySpecifies the field of view in degrees (-32768 to 32767)
aspectSpecifies the aspect ratio of the screen (normally screen width/screen height)
zNearSpecifies the near clipping plane
zFarSpecifies the far clipping plane
static void gluPickMatrix ( int  x,
int  y,
int  width,
int  height,
const int  viewport[4] 
)
inline

Utility function which generates a picking matrix for selection.

Parameters
x2D x of center (touch x normally)
y2D y of center (touch y normally)
widthwidth in pixels of the window (3 or 4 is a good number)
heightheight in pixels of the window (3 or 4 is a good number)
viewportthe current viewport (normally {0, 0, 255, 191})
static void glVertex3f ( float  x,
float  y,
float  z 
)
inline

specifies a vertex location

Warning
FLOAT VERSION!!!! please use glVertex3v16()
Parameters
xthe x component of the vertex
ythe y component of the vertex
zthe z component of the vertex

<convert float to v16

<convert float to v16

<convert float to v16

static void glVertex3v16 ( v16  x,
v16  y,
v16  z 
)
inline

specifies a vertex

Parameters
xthe x component for the vertex
ythe y component for the vertex
zthe z component for the vertex
static void glViewport ( uint8  x1,
uint8  y1,
uint8  x2,
uint8  y2 
)
inline

specify the viewport for following drawing, can be set several times per frame.
GBATEK http://problemkaputt.de/gbatek.htm#ds3ddisplaycontrol

Parameters
x1the left of the viewport
y1the bottom of the viewport
x2the right of the viewport
y2the top of the viewport
static u32 POLY_ALPHA ( u32  n)
inline

used in glPolyFmt() to set the alpha level for the following polygons, set to 0 for wireframe mode

Parameters
nthe level of alpha (0-31)
Returns
value for hw register
static u32 POLY_ID ( u32  n)
inline

used in glPolyFmt() to set the Polygon ID for the following polygons

Parameters
nthe ID to set for following polygons (0-63)
Returns
value for hw register